![]() I made 3 16×16 water tiles, that would animate. It should go from 1 to 2 to 3 and back to 2 and 1 so it can cycle over. You have 8 auto-tiles which have 3 of them in a row. So if you want waterfalls, use them in the correct spots. Instead of animating like a waterfall does, it shows the first frame, then shows the next 2 water frames to the right of it. For example, I put a waterfall tile block over the bottom left side. In this water tile sheet though, you’ll find that if you change the position of some tiles, it’ll change how it works. I’ll set a grid so you can see how to position things in it. These are water tiles (well lava isn’t water but it’s used much the same way).
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